Translate this page into:
Impact of non-immersive virtual reality on procedural pain, anxiety, and satisfaction in chronic low back pain patients: A quasi-experimental study
*Corresponding author E-mail address: mtalhariri@iau.edu.sa (M Al-Hariri)
-
Received: ,
Accepted: ,
Abstract
Despite emerging interest in using virtual reality (VR) for managing chronic lower back pain (CLBP), the current evidence is insufficient to support the use of a non-immersive VR application. This study aimed to assess and compare the effects of non-immersive VR distraction technologies versus midazolam-based sedation among CLBP patients undergoing painful intervention on pain and anxiety levels, as well as satisfaction. A quasi-experimental study design was conducted at the Intervention Pain Unit of King Fahad Hospital of the University in Saudi Arabia from May 2022 to May 2023, and 30 CLBP patients who met the inclusion criteria were involved in the study. All patients were randomly allocated to either the sedation (SD) or VR groups. Patients in the SD received sedative medication (midazolam) while the others applied VR glasses. Moreover, pain, anxiety, comfort, and satisfaction scores were measured. Both intervention (VR and SD) groups demonstrated significantly reduced post-intervention pain intensity and anxiety scores, compared to the baseline values. Notably, the VR group exhibited a significant decrease in intra-operative scores compared to baseline values. When we compared the overall effects between both interventions, the results showed non-significant differences in pain, anxiety, and satisfaction levels, suggesting comparable effects of both interventions against pain and anxiety. The results showed significant and comparable effects of both interventions (VR and SD) in pain and anxiety levels, as well as post-procedure patients’ comfort and satisfaction, suggesting the beneficial effect of VR against CLBP.
Keywords
Anxiety
Back pain
Patient satisfaction
Virtual reality
1. Introduction
Chronic lower back pain (CLBP) is a huge public health issue that has an impact on people’s lives (Huang et al., 2020). CLBP is a highly disabling disorder that significantly lowers the quality of life (Baykara et al., 2013; Weiss et al., 2017).
Back pain is a common ailment among adults. According to previous studies, up to 23% of people worldwide experience CLBP. Additionally, this cohort has demonstrated a 24% to 80% 1-year recurrence rate (Balagué et al., 2012; Hoy et al., 2010). CLBP describes the pain between the lower edge of the ribs and the buttocks, which persists beyond 3 months of symptoms.
CLBP is treated with a range of pharmaceuticals, such as nonsteroidal opioids, antidepressants, anti-inflammatory drugs (NSAIDs), and anticonvulsants (Wójcik and Rogalska, 2022). However, a study from Scotland, specifically the Grampian region of the UK, showed that two-thirds of chronic pain sufferers were unsatisfied with pharmacological remedies (Elliott et al., 2002). Additionally, those who take painkillers may become physically dependent and develop an addiction (Martel et al., 2018; Müller-Schwefe, 2011).
Pain interventions (including spine injection procedures, such as lumbar sympathetic ganglion block), despite their minimal invasiveness, are still distressing and painful for chronic pain patients (Ryu et al., 2018). During interventions, pain physicians have tried to reduce pain and anxiety associated with painful procedures.
Chronic pain and depression have a bidirectional relationship. Patients with an extended history of pain suffering are more likely to experience symptoms of anxiety and depression (Gorczyca et al., 2013). In addition, current research indicates that chronic pain might result in functional and anatomical modifications in the brain (Reckziegel et al., 2019).
All those notions can conclude that chronic pain refers to a multidimensional feeling that might lead to sleep disruptions, depression, anxiety, decreased quality of life, and elevated healthcare expenses (Andrew et al., 2014; Leadley et al., 2014; Park and Hughes, 2012). Along with the unpleasant sensation, chronic pain can impair emotional and cognitive functions. Indeed, multiple studies have shown that this illness includes symptoms of depression as well as deficiencies in verbal memory, executive functions, and attention (Moriarty et al., 2011).
Prior studies have focused on young patients to develop effective distraction strategies during needle-related procedures. Numerous distracting methods have been tested, and behavioral therapy, massage, and breathing exercises are potentially useful distraction techniques (McKenna et al., 2015; Nguyen et al., 2010; Post-White et al., 2009).
Ongoing neurological discoveries have inspired new concepts for developing non-pharmacological rehabilitation to manage pain. Minor psychological manipulations, such as distracting attention, have the potential to decrease the intensity of pain as patients’ emotional and mental conditions can influence their perception of pain (Wong et al., 2022).
One of the options that has had rapid implementation in various healthcare settings is virtual reality (VR) technology, ranging from acute pain-related procedures to rehabilitation of chronic pain conditions (Chuan et al., 2021; Won et al., 2017).
VR is a new technology-generated, interactive environment that mimics reality (Chuan et al., 2021; Li et al., 2017). VR generates an experience that is enhanced in terms of several sensory feedback (visual, auditory, and tactile). VR rehabilitation uses a moving avatar and an enriched environment to engage numerous cortical and subcortical neural pathways that enhance the patient’s learning and recovery (Ito and Doya, 2011; Kommalapati and Michmizos, 2016; Solouki and Pooyan, 2016).
VR could be a significant resource for managing pain through the enhancement of psychological wellness. Users can experience multi-sensory stimulation and 3D environments through VR. The use of VR for therapeutic purposes can produce therapeutically useful scenarios (Bush, 2008).
According to a previous report, the application of VR in pain management during medical procedures has shown promising results (Atzori et al., 2018). Brown and colleagues (2020) examined the acceptability and feasibility of VR in pain and anxiety in patients suffering from CLBP and receiving a spinal injection under fluoroscopy. Following the injection, there was no statistically significant difference in pain in patients who received VR glasses (intervention) compared to those who did not (control) (Brown et al., 2020).
Young Joo and colleagues investigated the effect of VR immersion on chronic pain patients undergoing minimally invasive procedures as guided by fluoroscopy. The VR and the control group were randomly assigned to patients who received nerve ganglion blocks. In the VR group, a 30-min session of the hypnotic video was applied along with infiltration of local anesthetic. However, the other group received only a local anesthetic while the VR device was switched off. After assessing the pain score, anxiety, patient satisfaction, local anesthetic dosage, and hemodynamic stability, a significant decrease in pain and post-procedural anxiety levels in the VR group was reported. The control group, however, requested higher doses of local anesthetic, and there was no discernible difference in the two groups’ levels of patient satisfaction (Joo et al., 2021).
In the past 5 years, most studies done on VR highlighted its effectiveness. The results promote its application in a range of clinical settings for positive outcomes (Brown and Foronda, 2020). Despite emerging interest in using VR for managing CLBP, the current evidence is insufficient to support non-immersive VR applications. The limited number of studies, inconsistent results, methodological concerns, and variability in treatment approaches all as previously recommended, contribute to the conclusion that more comprehensive research is needed before VR can be considered a reliable treatment option for CLBP (Nagpal et al., 2022)
Meanwhile, to the best of our knowledge, no sufficient studies have been done in Saudi Arabia to assess the effect of VR on pain and anxiety, as well as satisfaction in CLBP. Therefore, the current study was designed to assess and compare the effects of VR distraction technologies versus midazolam-based sedation among patients undergoing painful interventions on pain (preoperative, intraoperative, and postoperative) and anxiety levels (preoperative and postoperative), along with hemodynamic parameters. Furthermore, post-procedure patients’ comfort and satisfaction, as well as patient experiences, were also evaluated.
2. Materials and Methods
A prospective quasi-experimental study was conducted at King Fahad Hospital of the University (KFHU) in Khobar, Saudi Arabia, from May 2022 until April 2023. CLBP patients were screened during their visit to the pain clinic, and those who were already scheduled to receive spinal injections for CLBP were asked to participate in the study.
2.1 Sample size calculation
The G. power program was carried out based on the results of a similar previous study that investigated the role of VR on pain perception in patients receiving local anesthetics (Sweta et al., 2019). The sample size was estimated at a confidence Level (CL) of 95%, a power of 80%. The minimum required sample size is 13 patients for each group.
The inclusion criteria were: a patient older than 18 years, of any sex, who had been referred to the pain clinic because they had been suffering from CLBP (persisting for more than 3 months that failed to respond to simple analgesia, had a Visual Analog Scale (VAS) score of 4 or more and American Society of Anesthesiologists (ASA) physical status classification I-II.
The ASA physical status classification system is a pre-operative tool that helps anticipate a patient’s risks. On a scale of I to VI: I represents healthy patients with minimal risks, and VI represents patients who are brain dead and whose organs tend to be donated upon approval.
The present study excluded patients younger than 18 years who had visual or hearing impairments, dementia, and/or were diagnosed with epilepsy or balance disorders, as well as pregnant patients.
This prospective quasi-experimental study was approved by the Imam Abdulrahman bin Faisal University Institutional Research Board (IRB―PGS-202-01‐188) and registered at the ISRCTN registry (ISRCTN 11994372). Prior to the study, a consent form was explained to and signed by all patients.
2.2 Study setting
All patients were randomly allocated into 2 main groups: VR and sedation (SD).
2.3 VR group
High Tech Computer (HTC)-VIVE Flow® glasses are the latest non-immersive category in the VR space, designed for comfort, relaxation, and stability. HTC is a Taiwanese company that manufactures the HTC-VIVE family of virtual and mixed-reality headsets. The purpose of the production of VIVE Flow® glasses is to promote the mental calmness and well-being of users.
The patients allocated to the VR group tried the VR glasses before starting the procedure using HTC-VIVE Flow® VR glasses that were connected to the software of Samsung®. Patients watched a video that consisted of several 3D short clips of natural, relaxed scenes and tours of different cities (Brown et al., 2020).
2.4 Sedation group (SD)
Patients in this group received midazolam sedative medication, 1-3 mg intravenous (IV) as previously mentioned in the literature section (Veldhuijzen et al., 2020).
Both study groups received interventions in a prone position and standard monitoring, including pulse oximetry, non-invasive arterial pressure, and electrocardiography monitoring. Non-invasive arterial pressure was measured every 5 minutes, while heart rate and pulse oximetry were measured continuously.
2.5 Outcome measures
Baseline demographic data were recorded preoperatively, including body mass index (BMI), age, sex, type of previous procedures, and pain duration.
2.6 Primary outcomes
The primary outcomes included measuring the periprocedural pain intensity score for all groups by using the VAS, with 0 denoting no pain and 10 denoting the worst possible pain. The State-Trait Anxiety Inventory (STAI) scale was applied to assess the patient’s anxiety both before and after the intervention. Also, we used a self-report psychological inventory scale divided into two types of tests: the State Anxiety test, which assesses the fear of a specific event, and the Trait Anxiety Test (TAT), which measures the anxiety level as a personal characteristic. In our study, we have only measured State Anxiety, which consists of 20 questions, scored from 20 to 80, ranging from 20, which refers to the absence of anxiety, and 80, the highest anxiety level. Both questionnaires were used in the clinical setting previously (Speilberger et al., 1983).
2.7 Secondary outcomes
2.7.1 Patient comfort
Patient comfort was assessed immediately after the procedure using a five-point Gloucester Comfort scale, with 1 being the most comfortable and 5 being the most uncomfortable.
2.7.2 Patient satisfaction
Satisfaction of patients was measured once fully alert patients reached the recovery room after the procedure using a 5-point Likert scale (1 referred to dissatisfied; 2 to less satisfied; 3 to satisfied; 4 for very satisfied; and 5 for completely satisfied).
2.7.3 Hemodynamic parameters
The heart rate (HR), oxygen saturation (SPO2), systolic blood pressure (SBP), and diastolic blood pressure (DBP) were measured by the GE Aisys CS2® anesthesia machine.
2.8 Statistical analysis
We used SPSS®, version 26 (Inc., Chicago, IL, USA) for statistical analysis. Testing for normality was done using the Shapiro-Wilk and Kolmogorov-Smirnov tests. The mean ± standard deviation (SD) was used to present normally distributed data, and the median with interquartile range (IQR) was used to express non-normally distributed variables. To compare the means of the intervention group, Friedman tests with Wilcoxon signed-rank post hoc testing were performed for all dependent variables. Categorical parameters were compared using chi-square testing. A p< 0.05 was considered statistically significant for all analyses.
3. Results
A total of 50 patients were initially screened for the study. Of these, 20 were excluded for not meeting the inclusion criteria or declining to participate. Ultimately, 30 patients were deemed eligible to take part in the study. During the study, 29 patients completed the protocol. However, one patient from the VR group was excluded after allocation as she decided to discontinue participation. As a result, the final analysis included data from 29 patients, 15 in the positive control (SD group) and 14 in the intervention (VR) group (Fig. 1).

- Participants flow chart.
3.1 Patient characteristics
The baseline characteristics have been summarized in Table 1. There were no statistically significant variations noted in the basic features. Most patients in both groups (VR and SD) were obese with a mean BMI of 30.4±5.9 in VR and 30.4±4.16 in the SD group. The mean duration of pain suffering was 2.9 ± 1.78 years in the VR group compared to 2.4 ± 2.22 years in the SD group. Approximately 14% of the VR group had prior experience with VR compared to 33% in the SD group. Only patients’ sex shows significant differences (0.05), with females being more (85%) compared to males (14.3%) in the VR group.
| Variable | Virtual group Mean±SD | Sedation group Mean±SD | p value |
|---|---|---|---|
| Male | 2±14.3 | 7±46.7 | 0.06 |
| Female | 12±85.7 | 8±53.3 | 0.05 |
| Age | 53±17.0 | 50.6±10.40 | 0.08 |
| BMI Score | 30.4±5.9 | 30.4±4.16 | 0.14 |
| Pain duration (Years) | 2.9±1.78 | 2.4±2.22 | 0.13 |
| Duration of procedure (min) | 20.71±9.16 | 23.3±6.72 | 0.28 |
SD: Standard deviation; BMI: Body mass index
3.2 Procedural features
Fig. 2 shows the different procedures done for both groups. There were no significant variations in the procedural features in both study groups. However, the Epidural Steroid Injection was the most common procedure done in both groups, with eight patients in VR cases against six in SD. Right piriformis injection was given to three patients in the VR group against two of the SD patients. A total of two patients and one, respectively, in both groups received a bilateral sacroiliac joint injection (BSJI).

- The different procedures done for both study groups.
Of the rest of the VR group, a single patient got thoracic facet injections, meanwhile two patients of SD received Bilateral Sacroiliac Joint Block + Fucet Block. Other procedures have been shown in Fig. 2.
3.3 Pain and anxiety
The results found a significant reduction in pain intensity median when we applied pairwise and repeated measures within all intervals (pre-, intra-, and post-interventions) in the VR group. However, the SD group had a significant decrease between pre- and post-median scores only (Table 2). Meanwhile, the anxiety score reduced significantly in both groups when we compared pre- versus post-intervention (Table 2).
| Intervention | Virtual Group Median (IQ) | p value | Sedation Group Median (IQ) | p value |
|---|---|---|---|---|
| **Pain score | ||||
| Pre versus Intra | 7 (5-8)-4 (1-6) | 0.00 | 6 (5-8)-5 (3-5) | 0.06 |
| Pre versus Post | 7 (5-8)-1 (0-4) | 0.00 | 6 (5-8)-0(0-2) | 0.00 |
| *Anxiety score | ||||
| Pre versus Post | 50 (47-51)-48 (46-50) | 0.04 | 51 (48-55)-50 (47-50) | 0.00 |
Pre: Preoperative, Intra: Intraoperative, Post: Postoperative
3.4 Hemodynamic parameters
The SBP, DBP, HR, and SpO2 were measured four times as baseline before starting the intervention and during the procedure at 5-min intervals within intervention groups. In Table 3, SBP shows a significant decrease in the VR group when the baseline reading was compared with the second reading, with p=0.04. Whereas the SD group had a significant reduction in baseline-3rd reading with p=0.00.
| Variables | Virtual group median (IQ) | p value | Sedation group median (IQ) | p value |
|---|---|---|---|---|
| Systolic blood pressure | ||||
| Baseline-versus 2nd reading | 137 (117.5-171.2)-132 (114.2-154.2) | 0.04 | 133 (123-147)-130 (116-139) | 0.16 |
| Baseline versus 3rd reading | 137 (117.5-171.2)-139.5 (114-165.5) | 0.56 | 133 (123-147)-121 (112.7-136) | 0.00 |
| Diastolic blood pressure | ||||
| Baseline-versus 2nd reading | 70 (63.7-80.7)-69 (63.7-74.5) | 0.22 | 71 (65-81)-72 (65-81) | 0.65 |
| Baseline versus 3rd reading | 70 (63.7-80.7)-73 (61.7-84) | 0.64 | 71 (65-81)-71 (61.5-75.3) | 0.43 |
| Heart rate | ||||
| Baseline-versus 2nd reading | 75.5 (68.2-86.5)-76.5 (68.5-83.5) | 0.75 | 74 (61-80)-72 (61-88) | 0.42 |
| Baseline versus 3rd reading | 75.5 (68.2-86.5)-71 (67-81.5) | 0.21 | 74 (61-80)-73 (61.5-84.5) | 0.97 |
| Oxygen saturation (SPO2) | ||||
| Baseline-versus 2nd reading | 99 (96.7-99.3)-99 (97.7-100) | 0.19 | 97 (96-99)-97 (95-98) | 0.11 |
| Baseline versus 3rd reading | 99 (96.7-99.3)-98 (97-99.7) | 0.27 | 97 (96-99)-98 (95.8-99) | 0.72 |
However, no significant changes were recorded between the repeated measurements of DBP readings, as presented in Table 3. The same profile was observed for HR and SpO2 within the study groups (Table 3).
All patients in both groups showed a high level of comfort as presented by the Gloucester Comfort Scale; 92% of VR patients were most comfortable compared to 86% of SD patients. However, this positive feeling did not reach a significant level. In the same line, patients’ satisfaction was comparable in both groups; 85% of VR patients were completely satisfied, versus 86% in the SD group. Meanwhile, there was no statistical difference between the intervention groups (Table 4).
| Factor | Virtual group number of patients (%) | Sedation group number of patients (%) | p value |
|---|---|---|---|
| Gloucester comfort scale | |||
| Most comfortable | 13 (92.9) | 13 (86.7) | 1.00 |
| Mild discomfort | 01 (07.1) | 02 (13.3) | |
| Satisfaction | 0.23 | ||
| Satisfied | 02 (14.3) | 0 | |
| Very satisfied | 0 | 02 (13.3) | |
| Completely satisfied | 12 (85.7) | 13 (86.7) | |
3.5 Comfort and satisfaction results
To assess the impact of the intervention on pain and anxiety levels between the two study groups, a Wilcoxon signed-rank test was performed. As shown in Table 5, the test results did not reveal any statistically significant differences between the two groups.
| Variables | Virtual group median (IQ) | Sedation group median (IQ) | Z | p value |
|---|---|---|---|---|
| Pain score preoperative | 7 (5-8) | 6 (5-8) | -.066 | 0.51 |
| Pain score intraoperative | 4 (0.7-6.0) | 5 (3-5) | -0.90 | 0.36 |
| Pain score postoperative | 0.5 (0.0-4.0) | 0.0 (0.0-2.0) | -1.26 | 0.20 |
| Anxiety scores preoperative | 50 (47-51) | 51 (48-55) | -0.58 | 0.55 |
| Anxiety scores postoperative | 48 (46-50) | 50 (47-50) | 0.53 | 0.52 |
4. Discussion
To the best of our knowledge, this is the first study done in Saudi Arabia that investigated the feasibility of non-immersive VR intervention on patients undergoing painful lower back procedures. Our results showed that both interventions (VR and SD) demonstrated significantly reduced post-intervention pain intensity and anxiety scores, compared to the baseline values. Notably, the VR group exhibited a significant decrease in intra-operative scores compared to baseline values.
An interesting observation, comparative analysis for the overall effects between both interventions (VR and SD), did not show any significant differences in their effects, suggesting comparable effects of both interventions against pain and anxiety. Furthermore, our results showed that patients’ satisfaction did not differ significantly between the VR and the standard treatment (SD) groups.
These findings align with previous studies demonstrating that VR can improve CLBP and enhance body position perception as well as movement (Alemanno et al., 2019). The significant improvements observed in pain and anxiety during the CLBP procedure suggest that VR intervention led to substantial proprioceptive and functional enhancements (Solouki and Pooyan, 2016). In the context of chronic neuropathic pain, VR intervention may lead to analgesia while also enhancing the sensation of embodiment (Ekman et al., 2018).
A recent systematic review of 17 peer-reviewed articles corroborates the findings of the current study. The review suggests that VR can enhance chronic pain management outcomes. However, the magnitude of VR impacts may vary depending on the specific approach and study design employed (Wong et al., 2022).
Also, HYPERLINK \l “bib46” \o “BIB(bib46)”Veldhuijzen et. al. (2020) used VR glasses in colonoscopy procedures and found that comfort, anxiety, and pain were similar (non-significant changes) in both the VR and non-VR groups (Veldhuijzen et al., 2020). In previous trials, VR diversion games were frequently utilized to treat acute procedural pain, with positive results (Won et al., 2017).
The anxiety scores were significantly decreased within and between the study groups. These findings are in line with a recent randomized control trial (RCT) conducted by Turan et. al. (2021), who found that VR was an effective tool in reducing the level of anxiety during surgical procedures done under spinal anesthesia (Turan et al., 2021). Moreover, a recent Saudi study showed that VR significantly lowered anxiety and stress in women undergoing cesarean section under regional anesthesia (Almedhesh et al., 2022). Along the same lines, in a systematic review of four RCTs, VR was found to be more effective than the controls and comparable to typical pharmaceutical sedation (Găină et al., 2022). Furthermore, another RCT found that VR was effective in the reduction of post-procedure-related anxiety in chronic pain patients receiving intervention with minimal invasive guided by fluoroscopy (Joo et al., 2021).
Conversely, some reports found that there was no discernible difference in patients’ anxiety scores between the VR and control groups among patients undergoing bone marrow aspiration and cystoscopy (Glennon et al., 2018; Walker et al., 2014). The difference could be explained by many technological aspects and study design as well as the audiovisual content accessible through VR glasses, which could increase the level of VR distraction to decrease anxiety and stress (Wong et al., 2022).
Hemodynamic parameters did not differ significantly, except that SBP, VR, and SD all led to a decrease in sympathetic tone, resulting in reduced blood pressure. However, VR exhibits an early effect compared to midazolam. Similarly, this view is supported by the results of a prior report (Vorwerg-Gall et al., 2023). These results suggest that VR intervention may generate an early positive feeling thus decreasing the patient’s anxiety and then helping in decreasing the SBP by reducing the sympathetic tone, since VR has been shown to significantly reduce anxiety and stress in various medical procedures, such as cesarean sections and carotid artery stenting, which can contribute to the early decrease in sympathetic tone and blood pressure (Almedhesh et al., 2022).
On the other hand, midazolam induces hypotension through vasodilation and decreased vascular resistance, which may take longer to manifest compared to the immediate calming effect of VR on anxiety and stress levels (Modanlou and Beharry, 1997).
Regarding the other hemodynamic parameters (DPB, HR, and SpO2%), there were no significant differences at any given time among the two study groups. In line with the present study, a prior report studied the VR effectiveness in decreasing anxiety in patients receiving spinal anesthesia. They found that VR did not affect the SpO2 significantly or the other hemodynamic measures (Tharion and Kale, 2021). Another study was conducted to investigate the impact of VR on preoperative anxiety before septorhinoplasty through a quasi-experimental study, which found that SPO2100% did not change significantly, while SBP and SBP decreased significantly among the participants (Baytar and Bollucuo Lu, 2023). According to Sahin et. al. (2020), the utilization of VR during procedures could aid in hemodynamic stability due to the mechanism of stress reduction (Sahin and Basak, 2020). The same controversial reports were reported in the recorded HR (Baytar and Bollucuo Lu, 2023) (Frey et al., 2019).
The effects of VR on hemodynamic parameters are not uniform and depend on a complex interplay of the VR content, user characteristics, measurement techniques, and psychological factors. This duality highlights the need for further research to clarify the hemodynamic impact of VR intervention.
Nowadays, collecting data on patient satisfaction is important for evaluating and improving the standard of healthcare; therefore, various studies have found that VR improved patient satisfaction during endoscopic procedures (Umezawa et al., 2015). In the current study, scores for patient satisfaction and comfort did not significantly change between the two study groups. Although both groups recorded high levels of satisfaction and comfort scores, VR plays a significant role, like sedation, in the control group. These results are comparable to those of two VR trials conducted on burn wound patients. The authors of those trials proposed that the diversity of results could be resolved by creating a customized VR system rather than using pre-made VR gear (Kipping et al., 2012; Morris et al., 2010).
Finally, both immersive and non-immersive VR interventions have shown promise in managing pain; however, the accessibility, ease of use, and potential for greater efficacy make non-immersive VR a superior choice for healthcare professionals in CLBP management (García-López et al., 2021).
5. Limitations
Our study was a single-center trial with a limited sample size. In addition, due to the nature of the procedure, in this study, blindness cannot be applied during the data collection. Also, certain uncontrollable factors can contribute to anxiety, such as equal gender in both arms, education, previous experience in the operating room, and waiting time before the procedure. Thus, we could not find significant differences between the two groups.
6. Conclusions
Both interventions (VR and SD) demonstrated significantly reduced post-intervention pain intensity and anxiety scores and succeeded in distracting patients and reducing chronic low back pain when compared to the baseline values. Both groups had equal satisfaction and comfort scores. Notably, the VR group exhibited a significant decrease in intraoperative scores compared to baseline values. When we compared the overall effects between VR and SD groups, the results showed non-significant differences in pain and anxiety levels, as well as post-procedure patients’ comfort and satisfaction, suggesting comparable effects of both interventions agonist CLBP.
CRediT authorship contribution statement
Mohammed Al-Hariri: Writing - review, validation, statistical analysis, original draft, review-editing & project administration; Abrar Bakhurji: Data acquisition, methodology, resources, writing - original draft & editing; Kholoud Al Ghamdi: Conceptualisation, resources & supervision; Summayah Fallatah: Conceptualisation, resources & supervision.
Declaration of competing interest
The authors declare that they have no competing financial interests or personal relationships that could have influenced the work presented in this paper.
Declaration of Generative AI and AI-assisted technologies in the writing process
The authors confirm that there was no use of Artificial Intelligence (AI)-Assisted Technology for assisting in the writing or editing of the manuscript and no images were manipulated using AI.
Recommendations
Non immersive VR might be recommended as a safe, cost-effective, and beneficial clinical auxiliary tool during the intervention of CLBP. According to the findings of the current study, there are no obstacles to further investigation into VR technology for a larger sample size in other minimally invasive pain procedures.
Data sharing statement
The data that support the findings of this study are available from the corresponding author, upon reasonable request.
References
- Efficacy of virtual reality to reduce chronic low back pain: Proof-of-concept of a non-pharmacological approach on pain, quality of life, neuropsychological and functional outcome. PLoS One. 2019;14:e0216858. https://doi.org/10.1371/journal.pone.0216858
- [Google Scholar]
- The effect of virtual reality on anxiety, stress, and hemodynamic parameters during cesarean section: A randomized controlled clinical trial. Saudi Med J. 2022;43:360-369. https://doi.org/10.15537/smj.2022.43.4.20210921
- [Google Scholar]
- The costs and consequences of adequately managed chronic non-cancer pain and chronic neuropathic pain. Pain Pract. 2014;14:79-94. https://doi.org/10.1111/papr.12050
- [Google Scholar]
- Virtual reality analgesia during venipuncture in pediatric patients with onco-hematological diseases. Front Psychol. 2018;9:2508. https://doi.org/10.3389/fpsyg.2018.02508
- [Google Scholar]
- Non-specific low back pain. Lancet. 2012;379:482-491. https://doi.org/10.1016/S0140-6736(11)60610-7
- [Google Scholar]
- Low back pain in patients with rheumatoid arthritis: Clinical characteristics and impact of low back pain on functional ability and health related quality of life. J Back Musculoskelet Rehabil. 2013;26:367-374. https://doi.org/10.3233/BMR-130393
- [Google Scholar]
- Effect of virtual reality on preoperative anxiety in patients undergoing septorhinoplasty. Braz J Anesthesiol. 2023;73:159-164. https://doi.org/10.1016/j.bjane.2021.08.014
- [Google Scholar]
- Use of virtual reality to reduce anxiety and pain of adults undergoing outpatient procedures. Informatics. 2020;7:36. https://doi.org/10.3390/informatics7030036
- [Google Scholar]
- The use of virtual reality for Peri-procedural pain and anxiety at an outpatient spine clinic injection visit: An exploratory controlled randomized trial. Am J Transl Res. 2020;12:5818-5826.
- [Google Scholar]
- Viability of virtual reality exposure therapy as a treatment alternative. Computers in Human Behavior. 2008;24:1032-1040. https://doi.org/10.1016/j.chb.2007.03.006
- [Google Scholar]
- Virtual reality for acute and chronic pain management in adult patients: A narrative review. Anaesthesia. 2021;76:695-704. https://doi.org/10.1111/anae.15202
- [Google Scholar]
- Increase of frontal neuronal activity in chronic neglect after training in virtual reality. Acta Neurol Scand. 2018;138:284-292. https://doi.org/10.1111/ane.12955
- [Google Scholar]
- The course of chronic pain in the community: Results of a 4-year follow-up study. Pain. 2002;99:299-307. https://doi.org/10.1016/s0304-3959(02)00138-0
- [Google Scholar]
- Virtual reality analgesia in labor: The VRAIL pilot study-A preliminary randomized controlled trial suggesting benefit of immersive virtual reality analgesia in unmedicated laboring women. Anesth Analg. 2019;128:e93-e96. https://doi.org/10.1213/ANE.0000000000003649
- [Google Scholar]
- Non-immersive virtual reality to improve balance and reduce risk of falls in people diagnosed with parkinson’s disease: A systematic review. Brain Sciences. 2021;11:1435. https://doi.org/10.3390/brainsci11111435
- [Google Scholar]
- Use of virtual reality to distract from pain and anxiety. Oncol Nurs Forum. 2018;45:545-552. https://doi.org/10.1188/18.ONF.545-552
- [Google Scholar]
- State-of-the-art review on immersive virtual reality interventions for colonoscopy-induced anxiety and pain. J Clin Med. 2022;11:1670. https://doi.org/10.3390/jcm11061670
- [Google Scholar]
- The epidemiology of low back pain. Best Pract Res Clin Rheumatol. 2010;24:769-781. https://doi.org/10.1016/j.berh.2010.10.002
- [Google Scholar]
- Effects of immersive virtual reality therapy on intravenous patient-controlled sedation during orthopaedic surgery under regional anesthesia: A randomized controlled trial. PLoS One. 2020;15:e0229320. https://doi.org/10.1371/journal.pone.0229320
- [Google Scholar]
- Multiple representations and algorithms for reinforcement learning in the cortico-basal ganglia circuit. Curr Opin Neurobiol. 2011;21:368-373. https://doi.org/10.1016/j.conb.2011.04.001
- [Google Scholar]
- Effectiveness of virtual reality immersion on procedure-related pain and anxiety in outpatient pain clinic: An exploratory randomized controlled trial. Korean J Pain. 2021;34:304-314. https://doi.org/10.3344/kjp.2021.34.3.304
- [Google Scholar]
- Virtual reality for acute pain reduction in adolescents undergoing burn wound care: A prospective randomized controlled trial. Burns. 2012;38:650-657. https://doi.org/10.1016/j.burns.2011.11.010
- [Google Scholar]
- Virtual reality for pediatric neuro-rehabilitation: Adaptive visual feedback of movement to engage the mirror neuron system. Annu Int Conf IEEE Eng Med Biol Soc. 2016;2016:5849-5852. https://doi.org/10.1109/EMBC.2016.7592058
- [Google Scholar]
- Healthy aging in relation to chronic pain and quality of life in Europe. Pain Pract. 2014;14:547-558. https://doi.org/10.1111/papr.12125
- [Google Scholar]
- Application of virtual reality technology in clinical medicine. Am J Transl Res. 2017;9:3867-3880.
- [Google Scholar]
- Substance-related disorders: A review of prevalence and correlates among patients with chronic pain. Prog Neuropsychopharmacol Biol Psychiatry. 2018;87:245-254. https://doi.org/10.1016/j.pnpbp.2017.06.032
- [Google Scholar]
- Ready, set, relax: Biofeedback-assisted relaxation training (BART) in a pediatric psychiatry consultation service. Psychosomatics. 2015;56:381-389. https://doi.org/10.1016/j.psym.2014.06.003
- [Google Scholar]
- Mechanism of midazolam-induced hypotension: Possible role of prostanoids and CA2+ • 329. Pediatr Res. 1997;41:57. https://doi.org/10.1203/00006450-199704001-00349
- [Google Scholar]
- The effect of pain on cognitive function: A review of clinical and preclinical research. Prog Neurobiol. 2011;93:385-404. https://doi.org/10.1016/j.pneurobio.2011.01.002
- [Google Scholar]
- Feasibility and potential effect of a low-cost virtual reality system on reducing pain and anxiety in adult burn injury patients during physiotherapy in a developing country. Burns. 2010;36:659-664. https://doi.org/10.1016/j.burns.2009.09.005
- [Google Scholar]
- European survey of chronic pain patients: Results for Germany. Curr Med Res Opin. 2011;27:2099-2106. https://doi.org/10.1185/03007995.2011.621935
- [Google Scholar]
- Virtual reality in the management of chronic low back pain: A scoping review. Front Pain Res (Lausanne). 2022;3:856935. https://doi.org/10.3389/fpain.2022.856935
- [Google Scholar]
- Music therapy to reduce pain and anxiety in children with cancer undergoing lumbar puncture: A randomized clinical trial. J Pediatr Oncol Nurs. 2010;27:146-155. https://doi.org/10.1177/1043454209355983
- [Google Scholar]
- Nonpharmacological approaches to the management of chronic pain in community-dwelling older adults: A review of empirical evidence. J Am Geriatr Soc. 2012;60:555-568. https://doi.org/10.1111/j.1532-5415.2011.03846.x
- [Google Scholar]
- Massage therapy for children with cancer. J Pediatr Oncol Nurs. 2009;26:16-28. https://doi.org/10.1177/1043454208323295
- [Google Scholar]
- Deconstructing biomarkers for chronic pain: Context- and hypothesis-dependent biomarker types in relation to chronic pain. Pain 160 Suppl. 2019;1:S37-S48. https://doi.org/10.1097/j.pain.0000000000001529
- [Google Scholar]
- Ultrasound-assisted versus fluoroscopic-guided lumbar sympathetic ganglion block: A prospective and randomized study. Anesth Analg. 2018;126:1362-1368. https://doi.org/10.1213/ANE.0000000000002640
- [Google Scholar]
- The effects of intraoperative progressive muscle relaxation and virtual reality application on anxiety, vital signs, and satisfaction: A randomized controlled trial. J Perianesth Nurs. 2020;35:269-276. https://doi.org/10.1016/j.jopan.2019.11.002
- [Google Scholar]
- Arrangement and applying of movement patterns in the cerebellum based on semi-supervised learning. Cerebellum. 2016;15:299-305. https://doi.org/10.1007/s12311-015-0695-3
- [Google Scholar]
- Role of virtual reality in pain perception of patients following the administration of local anesthesia. Ann Maxillofac Surg. 2019;9:110-113. https://doi.org/10.4103/ams.ams_263_18
- [Google Scholar]
- Patient satisfaction through an immersive experience using a mobile phone-based head-mounted display during arthroscopic knee surgery under spinal anesthesia: A randomized clinical trial. Anesth Analg. 2021;133:940-948. https://doi.org/10.1213/ANE.0000000000005666
- [Google Scholar]
- The effect of virtual reality glasses on anxiety during surgery under spinal anesthesia: A randomized controlled study. APIC. 2021;25 https://doi.org/10.35975/apic.v25i2.1469
- [Google Scholar]
- Visual distraction alone for the improvement of colonoscopy-related pain and satisfaction. World J Gastroenterol. 2015;21:4707-4714. https://doi.org/10.3748/wjg.v21.i15.4707
- [Google Scholar]
- Virtual reality distraction for patients to relieve pain and discomfort during colonoscopy. Endosc Int Open. 2020;8:E959-E966. https://doi.org/10.1055/a-1178-9289
- [Google Scholar]
- Virtual reality exergame in older patients with hypertension: A preliminary study to determine load intensity and blood pressure. BMC Geriatr. 2023;23:527. https://doi.org/10.1186/s12877-023-04245-x
- [Google Scholar]
- Treatment efficacy of virtual reality distraction in the reduction of pain and anxiety during cystoscopy. Mil Med. 2014;179:891-896. https://doi.org/10.7205/MILMED-D-13-00343
- [Google Scholar]
- Atypical facial pain: A comprehensive, evidence-based review. Curr Pain Headache Rep. 2017;21:8. https://doi.org/10.1007/s11916-017-0609-9
- [Google Scholar]
- Immersive virtual reality for pediatric pain. Children (Basel). 2017;4:52. https://doi.org/10.3390/children4070052
- [Google Scholar]
- Effectiveness of virtual reality-based interventions for managing chronic pain on pain reduction, anxiety, depression and mood: A systematic review. Healthcare (Basel). 2022;10:2047. https://doi.org/10.3390/healthcare10102047
- [Google Scholar]
- Analgesic treatment and the patients’ opinion on the hospital emergency department. Healthcare. 2022;10:623. https://doi.org/10.3390/healthcare10040623
- [Google Scholar]
